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Text File  |  1995-01-08  |  6KB  |  99 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BLUEBALL                      1.51                                       1 
  8. RADSUIT                       3.39                                       1 
  9. TROOPER                      76.31         HARD_ONLY                    ;12 ;This item is inocuous
  10. BROWNSTUB                   366.10                                       9 
  11. GREYTREE                    332.20                                       7 
  12. CHAINGUN                      6.78                                       3 
  13. SHELLBOX                      2.26         EASY_ONLY                     3 
  14. IMP                          28.26                                       4 
  15. CHAINGUN                     11.30         EASY_ONLY                     5 
  16. STIMPAK                       1.51         EASY_ONLY                     2 
  17. ROCKETS                       6.78         EASY_AND_MEDIUM               3 
  18. BARREL                       33.92                                      ; 8 
  19. TROOPER                      44.51                                      ;7 ;This item is inocuous 
  20. BACKPACK                      4.52         EASY_ONLY                     3 
  21. PLASMA                        1.51         EASY_ONLY                     1 
  22. IMP                          49.45         HARD_ONLY                     7 
  23. LAUNCHER                      1.51                                       1 
  24. SERGEANT                     21.19         DEAF/AMBUSH                   3 
  25. SHOTGUN                       9.04                                       6 
  26. CELLPACK                      3.01         EASY_AND_MEDIUM               2 
  27. TROOPER                      69.95         MEDIUM_AND_HARD              ;11 ;This item is inocuous
  28. DEMON                        48.74         HARD_ONLY                     3 
  29. IMP                          28.26         MEDIUM_AND_HARD               4 
  30. POTION                        3.77                                      ;5 ;This item is inocuous 
  31. IMP                          35.32         DEAF/AMBUSH                   5 
  32. SHELLS                        1.51         EASY_AND_MEDIUM               2 
  33. SHOTGUN                       4.52         EASY_AND_MEDIUM               3 
  34. BACKPACK                      3.01         EASY_AND_MEDIUM               2 
  35. SERGEANT                     14.13         HARD_ONLY                     2 
  36. SHOTGUN                       1.51         EASY_ONLY                     1 
  37. LAUNCHER                      1.51         EASY_ONLY                     1 
  38. SPECTRE                      32.49         MEDIUM_AND_HARD               2 
  39. SHELLS                        0.75         EASY_ONLY                     1 
  40. INVISO                        3.01                                       2 
  41. FLYSKULL                     16.96         MEDIUM_AND_HARD               4 
  42. BERSERK                       1.51                                       1 
  43. SHELLBOX                      0.75                                       1 
  44. PLASMA                        3.01                                       2 
  45. ROCKETS                       2.26                                       1 
  46. SHELLBOX                      0.75         EASY_AND_MEDIUM               1 
  47. POOLOFBLOOD                   0.36                                       2 
  48. CLIP                          0.38         EASY_ONLY                     1 
  49. ;                                            
  50. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  51. ;                                            
  52. ; At run-time this value is used to adjust the
  53. ; Max#of variable based on the population of
  54. ; the level being modified.  Using the strict 
  55. ; standard requires that one or more of the   
  56. ; items in the list above not have a specified
  57. ; maximum number of objects.                  
  58. ;                                              
  59. PER    145   ;Strict standard for exact placement 
  60. ;PER    123   ;Lowered Standard for easy placement
  61. ;                                            
  62. ; Deleting any of the PRESERVE lines will mean that
  63. ; the objects will not be taken from the original  
  64. ; level.  You will have to supply your own above. 
  65. ;                                            
  66. PRESERVE    PILLARS                          
  67. PRESERVE    LAMPS                            
  68. ;                                            
  69. ; THRESHOLD determines what a MEGA-GOODIE is.  
  70. ; MEGA-GOODIES are used to make the level fair 
  71. ; if the generator places a lot of enemies in  
  72. ; the level.                                   
  73. ;                                              
  74. THRESHOLD    75                                  
  75. ;                                              
  76. ; I.Q. Determines how intelligently the program  
  77. ; places objects in the effort to defeat you.   
  78. ; 250 is the default if it is not specified here. 
  79. ;                                              
  80. I.Q.    250                                 
  81. ;                                              
  82. ; EVEN sets the point at which the program must begin 
  83. ; placing MEGA-GOODIES into the level, on the   
  84. ; basis of the hardest difficulty rating.          
  85. ; The MEGA-GOODIES give you a fighting chance,  
  86. ; setting the value lower or <500 will increase the number
  87. ; of MEGA-GOODIES available to you in a the level. 
  88. EVEN    500                                 
  89. ;                                              
  90. ; If SPREAD is not set to a low value then
  91. ; a given sector may accumulate too many objects 
  92. ; this often makes the level impossible to finish
  93. ; or just ugly-looking.  Setting the value too low
  94. ; could make it difficult to place objects within
  95. ; a given wad file.
  96. ;                  
  97. SPREAD    15                                  
  98. ;                                              
  99.